This world has Magic!
Target Runes (3)Live - targets living thingsObject - targets objects like dirt walls and rocks Self - Extremely hard to get, targets self for buffing spells. Element Runes (4)Electric - adds electricity to spell (damages)Fire - adds fire to spell (damages) Water - adds water to spell (damages) Without the Water rune, magic does not affect water (can't lift water blocks without Water rune) Wind - adds wind to spell (amplifies direction runes) Action Runes (6 Common)Ball (Live only) - shoots a ball of damaging element. A damaging element rune is required.Effected by Grow. Fast - increases speed of Next Runes Invert - moves target opposite of Next Rune Lift - moves target into the air Push - moves target away Stick (Object only) - sticks the element to the objects. If paired with Explode, it will explode on contact (like a trap). If paired with Ball, it will hover a ball by object (for a light source). If paired with Ball and Push, it will create a turret that shoots at enemies. If paired with Push, it will repel enemies from that spot (Invert will then hold them). Action Runes (4 Rare)Block (Live only) - puts up a shield of element. An element is required.Effected by Grow. Duplicate (Object only) - duplicates the object. Ex. Object,Lift,Duplicate would place a block ontop of the existing block, creating a wall quickly. Explode - does high damage to target - (Explode ends spell, nothing comes after) Grow - Turns 1 block into 3x3 cube Makes monsters stronger Effected by Invert - (Mana: if Grow is before Ball or Block, mana x 2. If live Grow is at end, depletes mana) Players won't find a lv2 rune unless they have the lv1 version. A lv2 rune is stonger, but costs more mana. Gaining a lv2 rune does not remove the lv1 rune (players can still use their lv1 runes if they wish). Example: lv1 Stick + lv1 Push + lv1 Invert: Lasts 30 seconds(Stick) and pulls(Push + Invert) enemies of a small size. lv2 Stick + lv2 Push + lv2 Invert: Lasts 60 seconds(Stick) and pulls(Push + Invert) enemies of a medium size. but costs twice as much SpellsSpells run off mana that slowly refills.More mana can be gained through special Essence Pedistals. Each rune added uses a certain amount of mana. More mana used during the spell, the longer the cast time. Spells are created with: - 1 Target Rune - up to 1 Element Rune - up to 3 Action Runes Spells are stored in the spell book. Shift+scroll can scroll through spells when the wand is equipped. When a wand is placed on the belt, you must chose a spell. Mana does not regenerate until the spell has ended. If a lv1 Stick spell lasts 30 seconds, the mana used will not regen until after that 30 seconds has expired. /* spells are stored as string arrays * effects are decided by comparing against the arrays */ Spell VisionUsing [Alt] toggles Spell Vision.When Spell Vision is on, the plaer can see spells more clearly while non enchanted things are subdued. All living creatures are visible aswell as casted spells and enchantments (magic items, protected blocks and such) Spell vision does not work before the starting town is destroyed. When the player leaves the starting town (after it has been destroyed) spell vision starts immediately. |
